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09/30/07: Major enhancements for the cleric classes
have been implemented, with lower costs for many skills and lower Karma
costs for many prayers. Also, improvements to Bless for Priests and Valor
for Healers, and significantly improved Wound and Bleed for Healers, and
Daze, Stun, Doze and Trance for Witches.
09/23/07: The update to the events structure has been
completed. Monster Summoning events, Party Brawls, and the various special
events have now all been signficantly improved. RPP can now be used to turn
personalized items into artifacts, and an LOR Bless now carries with it
the function of not losing any perm potions when dieing.
09/01/07: Major gap in blog here. Was sick for a while
but many improvements over that time. Will fill this in if I can remember
exactly what was implemented. In any case, should keep this blog up to date
now as time goes along.
08/24/06: The 'hardware/connection' update has been
completed, with a new physical server installed that is 10 times as fast
and has 5 times as much memory as the old server. Also, improvements in the
connection speed and related updates also designed to improve our overall
service. This update means improvements now but also puts us in a position for
the long term world expansion that we are looking at. 08/01/06: The Council of the Realm meeting room has been
updated to facilitate online meetings between the PTB and the LOR. Also, the
Hall of Justice has been updated as a place where those having complaints about
the actions of others, can voice their complaints. Adjustments to the events
lineup are also being made but this is an ongoing task with more updates
planned. 07/01/06: The assassin dungeons in Valadia and in the
Undead Caverns have been added, thus giving higher level assassin characters a
place to hunt for higher level gear. 05/30/06: OGNALL 13.0 is now available, with updates to
the initial screens that new players see re 'free forever', improvements to the
Online Help, and updates to the Player's Manual, including mouse wheel support.
This new version is available now on this site and has been released to the
various WWW sites carrying a version of OGNALL on their own system. Other sites
have been EMailed re their MRA listing, OGNALL 13.0, and 'free
forever'. 05/05/06: Free Forever! We have decided to offer a 'free
forever' plan instead of the 'three months free' that we had been offering to
new players. This applies to totally new players, those currently playing on
plan free, and those that have used up their free time in the past. 04/15/06: The Undead Caverns Underground, Knight, Warrior
and Mummy areas, has been added. This is again a new 'top level' dungeon in the
land. The remaining figther and rogue areas will be added once enhancements to
these classes have been completed. 04/01/06: The Undead Caverns 'Maze' has been added. The
newest 'top level' dungeon in the land. 03/15/06: New function has been added for a new event, the
'Guild vs Monster' Tournament. Also, improvements to 'Party Brawls' and higher
level generic monsters for monster summoning tournaments make these events much
more viable. 03/01/06: The mage and cleric class dungeons in the Undead
Caverns have been added. This increases the highest level dungeons in the land
by a couple of levels. 02/01/06: The 'Undead Caverns Graveyard' has been added to
the game. This is a new high level dungeon. 01/12/06: What with the new OGNALL required, it became
necessary to update the version of OGNALL on download.com, and with this MRA
was added to the top of their listings and, a surge of new players starting at
this time. From experience, many of these new players are 'just taking a look'
but others find MRA very much to their liking and there are thus more new
players on the game now. 01/05/06: The functions of the DOT and X buttons have been
enhanced, allowing up to the last of 10 commands entered to be recalled, and
separate logs of channel/tell messages and magic/talk messages so that these
messages are not lost in normal play. Also, updates to the healer class and the
READY command (for fighter classes) make these classes much more viable. 12/20/05: The 'new gear' update has been completed with a
number of new items added, including tunics, bracelets and ankle bracers. This
new gear, and the code changes to go with it, gives players much better ability
to add elemental and essence protection against the new critters in the game
like Shadows and Ghosts. 12/01/05: The OMR trainers and guild lairs, are now
available in the game. This gives essentially all players a lot of new item and
stat runes for their use. A pretty easy challenge for players above the level
of the OMR critters, but would be a significant challenge for players going
through these levels. 11/20/05: Two critter class areas, undead knights and
warriors, have been added to the Undead Caverns Village. With these and the
previous areas in UC, we essentially have more than enough high level dungeons
at the present time. There are still various class areas to go in in UC as
well as further expansion, which will be done as needed. 11/10:05: The 'Graveyard' has been added as an
additional area in the Undead Caverns. An even higher level
dungeon for the top players in the game. 10/30/05: The 'Undead Caverns - Village', has been
installed. This is the new 'highest level dungeon' in the game and thus gives
the top players in the land a new place to hunt. This one required various new
features and thus took longer to develop than it would otherwise. 9/28/05: 'Iun Stones', are now appearing in the land.
These magical stones have special functions, allowing magical and supernatural
gear to be altered, increased, removed or created. Also, Iun Stones of other
colors have the ability to create permanent potions and increase skill ring
levels. These stones are very rare but of significant value if found. 9/21/05: The latest new dungeon, 'The Mound', has become
available to adventurers. This dungeon covers a large range of levels and spans
the gap between the undead dungeons that existed and new, higher level ones
that are planned. Also, 'Shadows' appear in this dungeon with their special
attacks and the special defenses needed to defend against them. 9/03/05: The design upgrade for the 'gift giving' functions
(normal LOR prizes, LOR RPP prizes, NPQ gifts, donate counters) has now been
completed and implemented. This represents a significant upgrade from what we
had before, with better schedules and better gifts possible across the board.
Also, with this and related upgrades completed, we are now in a position to get
back to class enhancements and new dungeons. 8/24/05: PayPal is now offered as a method of purchasing
Game Plans and other services. Although anyone can use PayPal, it is
particularly important to those not having or not wanting to use credit cards,
and not wanting to wait for their payment to make it through the mail
(especially those living outside the US). The specifics on making payments
through PayPal are included in the OGN Information bulletin under the
Accounts Menu. 8/18/05: The NPQ (New Player Quest) update has now been
completed, allowing much higher level characters to participate, and better
prizes possible including enchanted items. What I expect, is that we are going
to have to go through some iterations on this, with the goal being that these
are being run as needed with the new players getting good items for
achieving these quests. 8/17/05: The new web site setup is now done and with it
this blog which did not exist on the old site. Overall, the web site looks much
better now and should be a positive. Also, the new Links Menu on OGN gives much
better access here and to player web sites as well. Will keep this blog updated
with major enhancements as they happen. --MeNo |
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